How to play
- Draw one card to start your turn (hand 7 → 8).
- Meld 3+ selected cards: a set (same rank) or a run (same suit, consecutive ranks).
- Jokers are wild — they slot into any meld but can't stand on their own.
- End your turn by discarding exactly one selected card.
- Aces play low or high (A‑2‑3 or Q‑K‑A), never around the corner.
- Scoring: 2–10 face value, J/Q/K = 10, Ace = 11, Joker = 25.
- Empty your hand to "go out" for a +100 bonus. Otherwise the game ends when the deck runs dry.
Score0
Deck—
Hand—
Melds0
Press DEAL to shuffle a fresh deck.
Melds laid down
Your hand