How to play
  • Draw one card to start your turn (hand 7 → 8).
  • Meld 3+ selected cards: a set (same rank) or a run (same suit, consecutive ranks).
  • Jokers are wild — they slot into any meld but can't stand on their own.
  • End your turn by discarding exactly one selected card.
  • Aces play low or high (A‑2‑3 or Q‑K‑A), never around the corner.
  • Scoring: 2–10 face value, J/Q/K = 10, Ace = 11, Joker = 25.
  • Empty your hand to "go out" for a +100 bonus. Otherwise the game ends when the deck runs dry.
Score0 Deck Hand Melds0
Press DEAL to shuffle a fresh deck.